there's a stock-market sim hidden away, and loads of compu-ter-controlled rival theme park owners - all vying to be number one in the charts. And there are all kinds of variables happening below the surface, too. For instance as you progress, the difficulty level ups itself. However, in Theme Park, there most definitely is a game - it sets its own pace and you have to do as well as you can within its structure. ![]() Well, there was and there wasn't, but you know what I mean: it was a software toy, and there's nothing wrong with that. In Sim City there wasn't actu-ally a "game". However, that brief explanation is actually doing Theme Park a disservice because, when you get down to it, the sheer depth of the thing actually makes the Sim City duo seem a bit "empty". make the most pop-ular Theme Parks in the world), and then, using the mouse and the relevent icons, you drag features onto the screen and click them into place. You start off with so much cash, a blank canvas and an aim (i.e. Probably the easiest way to "explain" Theme Park (and chances are that you will have guessed from the intro) is that it's like Sim City or Sim City 2000.
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